Growing Student Career Networks

Careers, Internet, Peopleon January 11th, 2010No Comments

How can social networking technologies be used for career exploration networks? New communication technologies — especially the Internet — now allow huge numbers of people all over the planet to work together in new ways. Today, new social media applications are leveraging our human nature to “share” or combine our intellects.

While the human activity of “social networking” has existed since of the dawn of humankind. Today’s students are leveraging social media technologies like no generation before them. This acceptance of social networks, as an essential part of one’s life, offers new collaborative opportunities.

Separating the Signal from the Noise

Unlike today’s monolithic social networks and their incumbent chatter, Career Learning Networks have a body of knowledge — detailed career information — that acts as the centerpiece of conversation. They focus dialogue between students, peers, parents and industry professionals. These networks are purpose-built and go well beyond “social,” offering collective insight into very specific areas. The are designed to be person-centric.

This is Still Social Networking 1.0

As the phenomena of social networking continues to grow, traditional educational establishments are embracing their power. The National School Boards Association encourages educators to take advantage of online social networks because students view them so much and because the sites can benefit student-teacher relationships and increase interest in extracurricular activities.

At a music club in a Missouri school, meeting and event attendance increased by 50 to 60 percent after the club created a Facebook profile. Students preferred going there for notifications rather than checking their school e-mail address, which was seen as uncool.

One teacher who uses Facebook to bridge the communication gap between herself and her students said the relationships with some of her students have expanded in ways that never would have happened had their contact been limited to just the classroom. “The students can see from my interests on my profile that I like Eastern philosophy. One of them listed that as an interest too, so we shared thoughts on a topic that would otherwise never have entered our dialog,” wrote Alyssa Giese in a 2007 Teacher Magazine article.

Ethical Considerations of Social Networking

Students also appreciate the informal setting of online communication. One admitted he never would have contributed to class discussions, but the anonymity of online communication emboldened him to participate. That, in turn, changed his teacher’s perception of his discussion abilities.

While the advantages outweigh the disadvantages, private social networks, such as Career Networks, have a narrow focus, are invite only and offer students, parents and teachers behavioral boundaries. Career Networks are places where students can live and grow as professionals. Rather than imposing on everyone’s right to free speech, it’s better to mark boundaries for expression that everyone accepts. Educating parents and students together on the educational benefits of social networking sites can create a better understanding between them as they explore online communication in a more safe and responsible manner.

Written by Todd Borghesani

Related articles

Meteoric Growth in Social Networking – “It’s a Small World after All,” or Is It? (windmillnetworking.com)
Who Uses Social Networks and What Are They Like? (Part 1) (readwriteweb.com)
The importance of business social networking (socialpress.co.za)

Pioneers of Society’s New Frontiers

Internet, Peopleon December 28th, 2009No Comments

This generation of high school and college students — The Gamer Generation — stands to have the greatest impact on our society. At more than 90 million people, the “gamer generation” is already bigger than the baby boom.

They are already aware of the extraordinary problems of 21st century: feeding a growing population with a limited amount of arable land; the green revolution and alternative energy, managing the impacts of global warming and greater energy demands; and the spread of health threats that respect no national borders.

Today’s students have not just changed incrementally from those of the past, nor simply changed their slang, clothes, body adornments, or styles, as has happened between generations previously. A really big discontinuity has taken place. It is the arrival and rapid dissemination of digital technology in the last decades of the 20th century. 

They have spent their entire lives surrounded by and using computers, video games, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Today’s average college grads have spent less than 5,000 hours of their lives reading, Playing video games (not to mention 20,000 hours watching TV). Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives.

The gamer generation will dominate the workforce and they are already changing the rules of business. All the hours immersed in game culture have created masses of employees with unique attributes: bold but measured risk taking, amazing ability to multitask, and unexpected leadership skills: 21st century skills that employers want. 

The Gamer Generation innately understands the nature of online life.

The philosopher Gilles Deleuze is a spring chicken in the history of philosophy, living and working from 1925 to 1995. Yet his influence has surged in the last 20 years, vying today with the most prominent philosophers of the 20th and 21st centuries. He established a different definition of “virtual” that speaks to games and online experience in particular.

The virtual is opposed not to the real but to the actual. The virtual is fully real in so far as it is virtual.

Exactly what Proust said of states of resonance must be said of the virtual: “Real without being actual, ideal without being abstract”; and symbolic without being fictional. Indeed, the virtual must be defined as strictly a part of the object – as though the object had one part of itself in the virtual into which it plunged as though into an objective dimension.” – Gilles Deleuze, Difference and Repetition

Deleuze opposed essentialism, that is, the notion that existences, such as human beings, could be distilled into a single common identity. Instead, he saw existence in terms of multiplicity in all its forms – that, for instance, we as human beings are not single selves but multiple selves spread out in time, that life itself exists in a continuum and state of alchemical flow and information exchange.

What we think of as “virtual” is in fact very real and important, accessed on a parallel dimension rife with meaning.

He lifts the virtual up above the “actual,” or the material manifestation of what we observe in metaspace. Deleuze’s virtual is neither intrinsically inferior nor superior to the material, but it is on an incomparably different plane of existence. This is a concept that would resonate with many World of Warcraft players. When we explore worlds online and connect with other players across vast physical distances, we do not become less real. Arguably, for those who have experienced this life, we feel more real – our physical masks pulled down, revealing the structure of ideas, passions and contemplations beneath.

Next time you start to castigate your son or daughter for spending so much time friending on Facebook, playing games, and socializing in Second Life, think about their play as pioneering work.

Excerpted, in part, from Erin Hoffman’s feature article, “Ditching The V-Word,” in Escapist.

Looking for Balloons and Insights to Online Behavior

Peopleon December 2nd, 2009No Comments

The prize is $40,000, and it goes to the first person or group to determine the locations of 10 red balloons that can be anywhere in the continental United States.

The apparent frivolity of the challenge is only on the surface. This is not a game invented by some eccentric Web Midas. The contest, which takes place on Dec. 5, is being sponsored by Darpa, the Pentagon’s research agency.

The goal is to learn more about social behavior in computer networks and how large computer-connected teams use their resources and connections to compete.

There is also an invention being celebrated. Peter Lee, a computer scientist and one of the Darpa directors organizing the contest, said Dec. 5 would be the 40th anniversary of the day when the first four nodes of the Arpanet — the experimental military-sponsored computer network that was the forerunner of today’s Internet — were connected.

Darpa has previously sponsored three “grand challenges” in an effort to advance the technology for autonomous vehicles. In the second one, in 2005, a Stanford University team won $2 million when its roboticized Volkswagen Touareg was the quickest to navigate a 131-mile course through California desert.

The mission of the agency, created in 1958 after the Sputnik satellite’s launching, is to guard the country against technological surprise. But Darpa prompted concerns about privacy after the Sept. 11, 2001, attacks when it created a program to use data-mining technologies to identify potential terrorists.

Dr. Lee said he was not certain what to expect in the tactics that teams might use to track down the balloons, which will be visible from public roadways for a single day. Some groups are developing software applications. Dr. Lee said he also expected large teams of spotters and even the possibility that some groups might use subterfuge like disseminating false information.

Other groups may try to pay for information, he said, noting that even during a brief experiment the agency ran with a balloon near its headquarters, information on the location was offered for sale on Craigslist.

Dr. Lee said the agency would continue to pursue a number of large and small challenge-style contests to foster what he described as new ways to tap into pools of talented individuals and creative groups. Contestants from anywhere in the world may participate in this contest, he said, and registration will stay open until the contest begins.

By JOHN MARKOFF